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Nwn2 toolset unwalkable tile
Nwn2 toolset unwalkable tile




nwn2 toolset unwalkable tile nwn2 toolset unwalkable tile

Medicine has advanced to the notion of chemical properties bearing healing use, and surgery is a practiced and sophisticated art, but is still performed without anesthetic. A distant "new world" is commonly known and colonized, but travel to and from it remains difficult and expensive. Navigation is improved to the point of the reliable production of seaworthy ships, and the knowledge / technology to determine longitude exists, but timekeeping is not yet accurate enough to calculate latitude. Firearms exist, as does artillery, but the use of both is crude and difficult enough that fortifications have not yet become squat and star-shaped. In times after 1358 DR (that is the year of the Time of Troubles), the technology present in the majority of Faerûn reflects the development of the Age of Discovery. Leomund (tiny hut, secret chest, magnificent mansion) Specifically, this means we should not reference: Contributors need not be rigorous with this, but a basic web search should be done on names included in the core content to be sure that the name isn't obviously of a different setting, and corrections based on respect to setting should be taken seriously. SettingĪs ALFA is written in the Forgotten Realms, references to other campaign settings should be avoided in new content, and removed from old when opportunity presents. The tech admin holds no sway over the servers hosting the forums, chat, or database and developers seeking integration with any should seek the approval and coordination of the Infrastructure Admin. Game server hosts may be required to use third party software, at the discretion of any of the TA staff heads or the TA. Both are still capable of sending cross-server tells, but those whose clients enable greater convenience in doing so may take advantage.īuilders may be required to use third party software, at the discretion of any of the TA staff heads or the TA. For example, the ACR requires that users of just the base client press end after a cross-server tell to correctly enter the text, but those using the Client Extension may simply click to gain access to the same functionality. However, it is acceptable to take advantage of features provided by third party software, so long as the same functionality is available (not necessarily as conveniently) to all players. Neverwinter Nights 2: Mask of the Betrayer

#Nwn2 toolset unwalkable tile software

In the interest of keeping ALFA accessible to players, there are only three pieces of software which may be required for players to play in ALFA on Neverwinter Nights 2: All instances where the exact language of the charter does not apply, the charter's preamble ("ALFA’s mission is to provide an immersive persistent world for the purpose of high-quality online role-play using the D&D™ game system within the Forgotten Realms™ setting.") is taken as the central goal of development. In all instances where there is ambiguity, tech supports the charter, first and foremost. They are not complete or inclusive they do not portray a complete policy. In all cases, it is assumed that the discussion presented are merely examples. This document is meant to clarify positions on things which are core to the work of the tech team at ALFA.






Nwn2 toolset unwalkable tile